Thursday, July 1, 2010

Exciting Announcements!

I can hardly believe it's been two months since my last post. Where does the time go?!? I haven't been posting lately but have a feeling that will change soon. And I have a lot of exciting announcements I couldn't wait to share!

First, and I know I promised not to use this blog as a personal forum, but I simply must share that my wife and I are expecting our first child! She is actually due to arrive today, so please cross your fingers, wish us luck, and if you are inclined to do so, pray for us and our baby girl. If you're interested in more updates please feel free to add me as a friend on Facebook.

Second, I just discovered today on the IGDA NC forum that EA is hiring software engineers for full-time and contract positions. The NC branch of EA is located in Morrisville, so if you're a game developer living anywhere near the Triangle click the link above and submit your resume.

Third, I learned recently that Ian Schreiber is doing another summer online course, this time focusing on Game Balance. If you enjoyed his Game Design Concepts course you will most likely be interested in checking out Game Balance Concepts.

Fourth, check out Darius Kazemi's GameLoop unconference. It looks like an awesome time to learn about all things game-related, so you should totally check it out if you live anywhere near Cambridge, MA.

Finally, I've been working on a tower defense game that I alluded to way back in January and I'm happy to say my team and I are making outstanding progress. But a number of things have changed. Instead of it being a 2D game, we're now doing 3D (and understand why 2D isometric tower defense is near-impossible). We've also switched our platform from XBox 360 to the PC, and are making some dramatic changes to our original art style. It's amazing to see what our graphic artists can do, and I plan to post some screenshots soon. Tentative plan is to have something we can demo at an upcoming conference in September.

So there's a lot going on, which hopefully explains the fewer posts, but I have been learning a ton of cool stuff that should make for some interesting tutorials right here on GDJ. Until next time...

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