As mentioned previously, I've been working on a fairly complex tower defense game for about eight months now with some very talented 3D and concept artists. Although I'm not at liberty to disclose full details of our upcoming game, for which we've set a demo deadline of September 2010, I can show off some concept art. As a programmer, I'm learning the importance of having quality, researched concepts from which our 3D artists can generate models that are animated in the game. Below are a couple defense units and a couple enemies to show a small piece of what we're working on.
Defense: Light Infantry
The light infantry in our game is the player's first line of defense against attacking enemies. He wields a javelin and is a bit clumsy at first but improves his skill (e.g. throwing more than one javelin at once) when upgraded using cash earned from killing enemies.
Defense: Heavy Infantry
The heavy infantry does more damage than light infantry and attacks rapidly in a wild rage when upgraded. A couple possible renderings are shown.
Enemy: Cyclops
The Cyclops is one of the boss enemies in the game.
Enemy: Minotaur
The Minotaur is another boss enemy in the game.
So those are just a sneak preview of some of the artwork going into our tower defense game. Note that this work is copyrighted by Insert Coin Interactive and may not be copied or reproduced in any way. I look forward to showing more work and hopefully also some in-game screenshots when we're closer to demo completion!
Looks good Jeromie. I especially like the Cyclops and Minotaur.
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