Friday, February 10, 2012

Android Mobile Game Development

When I first started this blog, I was most interested in creating PC games using C++ with Direct3D, part of the DirectX suite from Microsoft. After a couple projects on my own, I started working with a team of guys interested in developing for the XBox 360 (and PC) using the C# language and the XNA Game Studio engine/framework. Now that our tower defense game project is winding down, and having recently purchased a Kindle Fire, I'm considering creating an Android game I can play on the Fire.

In the past couple years I've held off on learning an engine in the interest of "knowing how things work under the hood". So I think it's definitely time to learn an engine or two. I'm not sure if Android development is the right path for me, but here's a quick collection of notes based on the article Android Game Elements and Tools to get me started. Hopefully it will help some new Android developers out there too; just be sure to check out the article if you need more detailed instructions on getting things set up.

  • Develop Java code in the Eclipse IDE.
  • The Java code will run in the Dalvik virtual machine on Android devices.
  • Learn the Android SDK at
  • Set up an Android Virtual Device (AVD) to run the program in an emulator.
  • Use the AndEngine game engine.
  • Use the Java port of the Box2D physics engine. JBox2D is included in AndEngine.
  • Use free tools Inkscape and GIMP for graphics.
  • Use free tools Audacity and MuseScore for sound effects and music, respectively.


  1. I don't have enough knowledge about AndEngine so can we use libGDX instead of AndEngine. Can you provide me more information about AndEngine for future android game development?

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  3. Hi Marie, and thanks for your comment on this post. Sure, you can absolutely use whichever game engine you know best! AndEngine is just the particular engine I noticed in the article linked in my post. I haven't used it yet myself, but you can read more about it in that article under the section titled "AndEngine Game Engine Library". That said, I have read a lot of good things about libGDX, so if you already know that engine well I would stick with it :) Best of luck with your game projects!

  4. This is some kind of a good idea because there will a lot of android users will be able to learn how this mobile game development could be made efficiently by using all the approach of this mobile game set up.

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