Thursday, October 29, 2009

Finishing a Game: Pong Update

As I've stated in some older posts, I've been planning to work on a Pong clone for some time now. I was digging through a new book and learning the internals of Direct3D lighting, texturing, blending, meshes, etc. And I've learned a LOT (especially about vertex and pixel shaders) since those older blog posts, but one problem with the book I'm using is that it teaches small bits without building a game project. Even with all of my learning I still had not created a whole game, and I do know that in order to have a decent game career portfolio I will need to have at least one completed game (though probably two or more) to even be considered.

So I took a step back from all the fun advanced 3D stuff for a bit and am proud to say I'm making progress (translation: nearly completed) on my Pong clone. I will post the game itself and implementation details soon!

In other news, my wife and I finally purchased a Nintendo Wii since the retail price came down to $200. Wii Sports and Boom Blox are pretty cool. And just a quick news update in case you missed it- the Unity game engine is now available as a free download (was supposedly $199). Check it out and let's create some awesome games!

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