It is with great pleasure that I announce I have finally completed a game of my own! There are some obvious improvements that could be made (adding sound, better art, etc.) but it is a fully working game with Artificial Intelligence (AI) for the computer opponent, basic menus, scoring, and clear winning conditions. I'm particularly proud of the ball's motion blur, a subtle effect that makes the game look more polished.
The left paddle is controlled with the W (up) and S (down) keys. Likewise, the right paddle is controlled with the O and L keys.
Download the Game Now!
I would be very appreciative of any feedback; just leave me a comment here on the blog to let me know what you think. I will provide a breakdown of the effort spent on this simple game (done in 24 hours!) in an upcoming post.
It's not the end result, but rather the journey that matters most!
Learning the Art of Game Programming
Friday, October 30, 2009
Thursday, October 29, 2009
Finishing a Game: Pong Update
As I've stated in some older posts, I've been planning to work on a Pong clone for some time now. I was digging through a new book and learning the internals of Direct3D lighting, texturing, blending, meshes, etc. And I've learned a LOT (especially about vertex and pixel shaders) since those older blog posts, but one problem with the book I'm using is that it teaches small bits without building a game project. Even with all of my learning I still had not created a whole game, and I do know that in order to have a decent game career portfolio I will need to have at least one completed game (though probably two or more) to even be considered.
So I took a step back from all the fun advanced 3D stuff for a bit and am proud to say I'm making progress (translation: nearly completed) on my Pong clone. I will post the game itself and implementation details soon!
In other news, my wife and I finally purchased a Nintendo Wii since the retail price came down to $200. Wii Sports and Boom Blox are pretty cool. And just a quick news update in case you missed it- the Unity game engine is now available as a free download (was supposedly $199). Check it out and let's create some awesome games!
So I took a step back from all the fun advanced 3D stuff for a bit and am proud to say I'm making progress (translation: nearly completed) on my Pong clone. I will post the game itself and implementation details soon!
In other news, my wife and I finally purchased a Nintendo Wii since the retail price came down to $200. Wii Sports and Boom Blox are pretty cool. And just a quick news update in case you missed it- the Unity game engine is now available as a free download (was supposedly $199). Check it out and let's create some awesome games!
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