So I've already mentioned the Global Game Jam, occurring January 29-31, in my previous post. Since then I've learned of two more exciting events coming quickly, so if you live in NC be sure to mark your calendar!
FEB 6: Carolina Games Summit
This one-day event, sponsored in part by The Escapist, takes place on Saturday, February 6th, at Wayne Community College in Goldsboro, NC. The day includes a number of lectures on programming, art, hiring processes, and more. Numerous game tournaments will take place throughout the day. Online registration is highly recommended; you may not be able to get a ticket just by showing up, so check out the website for ticket information.
APR 7-8: Triangle Game Conference
The second annual Triangle Game Conference takes place April 7-8 at the Raleigh Marriott City Center in Raleigh, NC. Dubbed the "leading East Coast event for developers and professionals working in the interactive entertainment and serious game industries," TGC is sure to be the area's top educational and networking event for those interested in the business of game development. This event was established by the Triangle Game Initiative to focus the Triangle area as a major hub of game development. If you live in the area, this is the event this year you don't want to miss!
Are you coming to one of these events??? Let me know in the comments! I'm more than happy to meet new people and look forward to making new friends. See you there!
It's not the end result, but rather the journey that matters most!
Learning the Art of Game Programming
Sunday, January 17, 2010
Wednesday, January 6, 2010
Register for the Triangle Global Game Jam!!!
I just checked the Triangle Global Game Jam website and am excited to see this year's Triangle game jam will be hosted at Icarus Studios in Cary, NC! I have no doubt this will be a very exciting event. The Global Game Jam, hosted at over 100 locations across the world, is a 48-hour game-creation event designed to promote creativity, innovation, and community. The jam will take place January 29-31, 2010.
We need more participants, so make sure to SIGN UP!
We need more participants, so make sure to SIGN UP!
Monday, January 4, 2010
Current Project: Tower Defense Game
I've noticed the guys over at Vortix Games occasionally take a hiatus from posting on their blog when busy with a given project. I think this is certainly understandable when you're part of a small team and would like to point out they have done a terrific job on their blog - definitely one to check out for some game development insights. And so I begin this post by admitting I've been doing the same... but hey, it's not so bad because I'm not the only one, right?!
At any rate, I would like to briefly mention the new game project I've been working on. A couple months ago I had the great pleasure of meeting a couple artists in my area, and we've since been working to design and build a Tower Defense game. For the uninitiated, gameplay consists primarily of setting up a series of defenses such as turrets or guns and then watching a flood of enemies attempt to navigate from their start position to a given destination. This is an entirely new game genre to me, but after having played a few games online (such as Whiteboard Tower Defense) and working on our current prototype, I'm excited to see how it will turn out. One thing is sure: with professional artwork it will definitely look better than my basic Pong clone!
This project has some interesting challenges. For example, it is entirely a 2D game; I've been learning 3D development for so long that it is a welcome switch of gears. It is also being developed for the XBox 360 using XNA Game Studio 3.0, which allows me to put my existing C# skills to use, just in a new way. I use C# every day for web development but this is my first experience with XNA. Even though the target platform is the XBox 360, I plan to make it playable on the PC as well.
I hope to reveal more about the game as our agile design/implementation/testing rounds progress. Keep an eye out for future posts, even if they're not terribly frequent. With any luck, the completed game will appear here for your enjoyment!
At any rate, I would like to briefly mention the new game project I've been working on. A couple months ago I had the great pleasure of meeting a couple artists in my area, and we've since been working to design and build a Tower Defense game. For the uninitiated, gameplay consists primarily of setting up a series of defenses such as turrets or guns and then watching a flood of enemies attempt to navigate from their start position to a given destination. This is an entirely new game genre to me, but after having played a few games online (such as Whiteboard Tower Defense) and working on our current prototype, I'm excited to see how it will turn out. One thing is sure: with professional artwork it will definitely look better than my basic Pong clone!
This project has some interesting challenges. For example, it is entirely a 2D game; I've been learning 3D development for so long that it is a welcome switch of gears. It is also being developed for the XBox 360 using XNA Game Studio 3.0, which allows me to put my existing C# skills to use, just in a new way. I use C# every day for web development but this is my first experience with XNA. Even though the target platform is the XBox 360, I plan to make it playable on the PC as well.
I hope to reveal more about the game as our agile design/implementation/testing rounds progress. Keep an eye out for future posts, even if they're not terribly frequent. With any luck, the completed game will appear here for your enjoyment!
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