tag:blogger.com,1999:blog-8180452695906918671.post417838596327316331..comments2022-08-26T12:56:27.542-04:00Comments on Game Developer Journey: Winding Road AheadJWhttp://www.blogger.com/profile/13248318534942408752noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8180452695906918671.post-61931261657693750382009-04-05T09:16:00.000-04:002009-04-05T09:16:00.000-04:00Well I started out with GameMaker, a sort of "visu...Well I started out with GameMaker, a sort of "visual programming" tool and engine, just to learn the basics behind the general theory of how games work. <BR/><BR/>Since then I've been writing my own engine code and game logic in C++. Just the basics to fulfill the needs of the game such that the line between "engine" and "game" is very blurred, whilst OGRE3D handles all the rendering.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8180452695906918671.post-52349386833642076582009-04-04T19:37:00.000-04:002009-04-04T19:37:00.000-04:00I am interested in the possibility being a graphic...I am interested in the possibility being a graphics programmer, though I agree I need to consider other options as well. I enjoy learning Direct3D and believe the basic concepts will transfer to learning OpenGL. I know Flash games using ActionScript are popular as well.<BR/><BR/>Everybody has to start somewhere; mine just happened to be in Direct3D and I'm not sure how to "just make games" with free engines. What game creation engines might you recommend?<BR/><BR/>Thanks for your thoughts!JWhttps://www.blogger.com/profile/13248318534942408752noreply@blogger.comtag:blogger.com,1999:blog-8180452695906918671.post-61599982937644360272009-04-03T02:35:00.000-04:002009-04-03T02:35:00.000-04:00I think at this point you need to ask yourself: Do...I think at this point you need to ask yourself: Do I want to specialize in graphics programming? If not, I'd question the need to learn Direct3D at all and even if so, bare in mind that Direct3D is limited to Windows and Xbox (in some form or another I assume).<BR/><BR/>Is it not perhaps too early to choose a specialty? Whilst specialties in the gaming industry are important, from what I've gathered studios are more interested in "jack-of-all trades" when filling junior programming positions, because they can be shifted around onto multiple different tasks more easily.<BR/><BR/>Also with middleware and engine licensing the norm these days, I'm sure many PC games get made without a lick of Direct3D knowledge on staff.<BR/><BR/>The route I've chosen is to not worry too much about using low-level techs like Direct3D at this stage, but rather to make use of freely available graphics engines and other middleware and concentrate first and foremost on just making games.Anonymousnoreply@blogger.com